A wealth building board game at a digital table. Buy houses, shops and side businesses across 28 Postcard Towns, roll the year, and grow your starting money the most before the calendar runs out. Solo or pass the screen around the table.
Early Access on Steam. Windows and Mac.
Every year you roll the dice and the sign over your town says VACANCY, SLOW, STEADY, BUSY or NO VACANCY. Every house, shop and side business you own pays by that sign, and the bills come anyway.
Start with a job, a family and a little money. Buy your first building. Rent it long term or by the night. Take on a shop, a food truck, a pest control route. Hire help when your hours run out, and watch what overwork does to a business. Run for mayor and bend the town's rules in your favor, or get recalled when the town has had enough. When money gets tight, a fire sale opens at a quarter of the price and everyone at the table bids.
Thirty years later the graph tells the story: who grew their starting money the most.










Each researched from public records and painted in the style of a 1940s linen postcard. Every town has its own prices, rents, rules and look. Five are open from the start, and the rest open one at a time as you play.
Houses, shops, side businesses, add ons, ventures, landmarks and the Life cards that happen on doubles.
Solo against your own best years, or pass the screen around with friends and computer players of six different temperaments. Assisted mode teaches the game; Normal is the game; Realistic turns the hard mode on.
Town Hall votes and caps, Hired Help with a portrait for every hire, Serious trouble, and the Mayor's Race.
Each achievement has its own enamel pin. Table cloths, card backs, postcard frames and dice open as your career grows. A leaderboard of real people only.
Eight save slots and an autosave; the table reopens where you left it.
From Tulsa and Dubuque to Key West and Mackinac Island. Five are open from the start; every full game you finish opens the next.
VACANCY is a complete game, solo or with friends at one screen. Early Access lets players shape what comes next: which towns, which rules, how the table feels. The rules are measured, not guessed, and we want to measure them against real tables before we call the game finished.
$9.99 in Early Access, 20% off for the first 14 days. The price may rise at the full release; everyone who buys in Early Access keeps what they paid.
About six months in Early Access. Plans, not promises: a bigger table with more computer players, Steam achievements and cloud saves, more languages, and balance passes from what players report.
Screenshots, the trailer, the logo and the key art are free to use in coverage of the game.